A place where students congregate on a given day and time frame, listening and making copious notes (they try to), depending entirely on their comprehension of the subject, being attendant to the speed, language, and veracity of a teacher’s communication.
A place where students can learn, at their own pace, at their choice of time, for durations that keep them engaged, going back and forth in tune with their comprehension, without struggling to listen and make notes.
Innovation Classrooms are designed to take classroom learning up several notches by enabling students to concentrate instead of congregate, learn instead of just listen, and internalize instead of memorize.
Learning is never restricted to – well, anything.
“Given enough eyeballs, all bugs are shallow.”
The Cathedral and the Bazaar, Eric S. Raymond (1999)
What kickstarted the rapid progression and unfathomable penetration of technology in the 21st Century was the idea of an ‘open-source’. It was built on the above statement as the foundation. The open-source concept brought like-minded problem-solvers to the fore and paved the way to a world of infinite possibilities.
“Good programmers know what to write. Great ones know what to rewrite (and reuse).”
Our world does not need inventors; our world demands innovators.
One need not be a genius with grizzly hair or tote multiple PhDs. Today, A N Y O N E can be an innovator, the trick is to keep your eyes peeled, ears perked and a scent for opportunities.“If you have the right attitude, interesting problems will find you.”
While the conventional definition of a classroom seems bleak in contrast to an asynchronous learning construct, there is no downplaying the importance of conventional classrooms in enabling students to meet, interact, work, build good relationships with peers, and seek mentorship from experienced teachers.
Pure-play online learning leaves the essential element of group work and collaboration from the pedagogical perspective, which could prove detrimental to learning.
To plug this lacuna, Innovascape brings the element of collaboration to Classroom Learning through theatre exercises, games, and group projects.
The ease and effectiveness of online learning, coupled with the social aspect of influence from offline classes, enables collaboration.Entrepreneurship or Employment?
That has always been the question.
But if not anything, the pandemic has given rise to the notion of “Entrepreneurship while Employment", and this is otherwise referred to as Gig Work.
Peter F. Drucker propounded the idea of the 'Knowledge Worker' for the 21st Century in his seminal work titled “The Landmarks of Tomorrow”. Now, humankind has surpassed that and crossed it with Gardner’s Theory of Multiple Intelligences to create a breed of individuals who possess the ability, agility, and gusto to play multiple roles seamlessly - like Ninjas.
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